But more importantly, the aliens are not so different from each other that you scratch your head and focus on how different they are from each other in their style. coherent? The enemies are different and alien to humanity. The enemy design of X1/LW1 presents so much variety while still somehow being. Enemy design, character design, near everything (I am looking at you plasma weapons) came together with this consistent vision that really tied the whole game together. Do you ever tire of watching a MEC trooper wrestle with a Mectoid because they got the finishing move with their KSM? I thought not. It was just enough action movie stylishness to keep the turn based action interesting to watch. The things that were exaggerated were leaned into just heavily enough to not be comically ridiculous. The art direction and general tone were fucking pristine. Long War 1 gets a lot of draw from me based solely off of vanilla, which is sort of me gushing about Enemy Unknown/Within. Both versions benefited heavily from things that were native to the base game that happened to really boost or detract from my enjoyment of the Long Wars 1 and 2. I will preface this by saying I played about 2000 hours of Long War 1 and only about 150 hours of Long War 2.
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